The effects of embodied persuasive games on player attitudes toward people using wheelchairs.
Kathrin Maria GerlingRegan L. MandrykMax Valentin BirkMatthew K. MillerRita OrjiPublished in: CHI (2014)
Keyphrases
- attitudes toward
- card game
- game playing
- statistically significant
- game play
- cognitive style
- student achievement
- dependent variables
- imperfect information
- perfect information
- board game
- boolean games
- repeated games
- video games
- computer technology
- pure nash equilibria
- high school
- two player games
- college students
- game players
- game theory
- computer games
- computer assisted language learning
- web based instruction
- human players
- game design
- survey instrument
- educational games
- computer poker
- computer usage
- game theoretic