Automatic generation of fuzzy logic components for enhancing the mechanism of learner's modeling while using educational games.
Mohamed Ali KhenissiFathi EssalmiPublished in: ICTA (2015)
Keyphrases
- educational games
- fuzzy logic
- student modeling
- video games
- neural network
- learning process
- serious games
- decision making
- control system
- online game
- learning tools
- soft computing
- language learning
- game development
- expert systems
- learning environment
- educational tools
- interactive learning environments
- children learn
- intelligent control
- simulation game
- game based learning
- computer games
- rough sets
- computational intelligence
- artificial intelligence
- learning algorithm
- genetic algorithm