The Design of the RU EU? Game: A Game-Based Approach to Help Students' Exploring of European Identity and Values.
Elizabeth A. BoyleGavin BaxterAthanassios JimoyiannisMurray LeithDuncan SimArno van der ZwetGraham ScottMelody M. TerrasPanagiotis TsiotakisHans G. K. HummelJannicke Baalsrud HaugePetar JandricPublished in: TECH-EDU (2018)
Keyphrases
- simulation game
- learning games
- game based learning
- video games
- role playing
- game based learning environment
- game engine
- pedagogical design
- adventure game
- computer games
- game theory
- idea generation
- educational games
- game design
- game playing
- role play
- mobile games
- serious games
- game play
- quest atlantis
- teachable agent
- game mechanics
- board game
- online game
- engineering students
- user interface
- digital games
- learning environment
- learning process
- nash equilibrium
- virtual world
- learning experience
- design process
- role playing game
- helping students
- game development
- learning tools
- learning activities
- learning styles
- european countries
- learning outcomes
- design principles
- computer programming
- learning platform