Engaging School Students with Tangible Devices: Pilot Project with .NET Gadgeteer.
Neena ThotaGerald EstadieuAntonio FerraoWong Kai MengPublished in: LaTiCE (2015)
Keyphrases
- pilot project
- pilot study
- high school
- elementary school
- secondary school
- science education
- young students
- primary school
- formal education
- special education
- middle school mathematics
- applied sciences
- learning opportunities
- learning environment
- student learning
- middle school
- mobile devices
- high school students
- higher education
- classroom learning
- programming environment
- learning experience
- school education
- school district
- computer usage
- e learning
- learning styles
- educational experiences
- learning companion
- learning activities
- collaborative learning
- grade students
- tablet pc
- lesson plans
- intelligent tutoring systems
- learning tools
- distance learning
- teachable agent
- school teachers
- interaction design
- educational games
- learning process
- learning outcomes
- augmented reality
- sixth grade
- digital literacy
- hong kong
- data management