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A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
Karen Tanenbaum
Marek Hatala
Theresa Jean Tanenbaum
Ron Wakkary
Alissa Nicole Antle
Published in:
User Model. User Adapt. Interact. (2014)
Keyphrases
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augmented reality
case study
three dimensional
virtual environment
user experience
neural network
social networks
computer vision
information systems
expert systems
video games
ultimate goal