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A case study of intended versus actual experience of adaptivity in a tangible storytelling system.

Karen TanenbaumMarek HatalaTheresa Jean TanenbaumRon WakkaryAlissa Nicole Antle
Published in: User Model. User Adapt. Interact. (2014)
Keyphrases
  • augmented reality
  • case study
  • three dimensional
  • virtual environment
  • user experience
  • neural network
  • social networks
  • computer vision
  • information systems
  • expert systems
  • video games
  • ultimate goal