Alternation of Levels-of-Detail Construction and Occlusion Culling for Terrain Rendering.
Hyung Sik YoonMoon-Ju JungJungHyun HanPublished in: CIS (2004)
Keyphrases
- real time rendering
- computer graphics
- terrain modeling
- image based rendering
- image synthesis
- gpu implementation
- three dimensional
- levels of abstraction
- high levels
- frame rate
- real time
- high fidelity
- multiresolution
- ray tracing
- high quality
- occlusion reasoning
- feature detection
- photorealistic
- detection algorithm
- background clutter
- construction process
- video sequences
- neural network