Making Fiscal Policy Engaging for Students in Social Studies by Used Game-Based Learning.
Mads Strømberg PetersenNiklas Lee Skjold HansenGustav Søgaard JakobsenDaniel HenriksenThomas BjørnerPublished in: DLI (2022)
Keyphrases
- game based learning
- social studies
- educational games
- grade students
- hong kong
- middle school
- video games
- learning outcomes
- game design
- learning environment
- computer assisted instruction
- mobile learning
- virtual world
- learning processes
- game playing
- digital games
- learning tools
- learning process
- game play
- collaborative learning
- computer games
- serious games
- school education
- computer self efficacy
- computer supported collaborative learning
- technology enhanced learning
- cooperative learning
- mobile devices