Virtual Reality Using Smart-Devices in Educational Frameworks: Case Study: Museum Casa Batlló.
Isidro NavarroOriol de ReinaDavid FonsecaMacarena GómezÁlvaro FerrerPublished in: Int. J. Technol. Hum. Interact. (2017)
Keyphrases
- virtual reality
- smart devices
- case study
- collaborative virtual environments
- virtual museum
- daily life
- augmented reality
- virtual environment
- embedded devices
- ubiquitous computing
- smart phones
- digital museum
- computer graphics
- copyright protection
- three dimensional
- virtual humans
- virtual space
- e learning
- smart environments
- virtual world
- interactive virtual
- virtual training
- mobile devices
- virtual reality technology
- context awareness
- cultural heritage
- human activities
- software development
- artificial intelligence
- tangible user interface