Geo-located teaching using handheld augmented reality: good practices to improve the motivation and qualifications of architecture students.
Albert Sánchez RieraErnest RedondoDavid FonsecaPublished in: Univers. Access Inf. Soc. (2015)
Keyphrases
- augmented reality
- learning games
- student motivation
- computer science education
- higher education
- teaching practices
- learning environment
- distance learning
- virtual objects
- high school
- computer programming
- human computer interaction
- mixed reality
- teacher education
- learning process
- learning opportunities
- multi user
- programming course
- student learning
- e learning
- virtual reality
- teaching methods
- science classroom
- learning analytics
- instructional strategies
- educational settings
- head mounted display
- live video
- camera tracking
- science education
- blended learning
- learning experience
- input device
- high school students
- learning styles
- online learning
- real environment
- middle school
- learning platform
- professional development
- learning systems
- english as a foreign language
- user interface