Squad Overmatch: Using Virtual Technology to Enhance Live Training Environments.
Patrick M. OgdenTerry N. WollertPaul ButlerJulie Nanette SalcedoPublished in: HCI (11) (2015)
Keyphrases
- virtual reality
- virtual reality technology
- rapid development
- data sets
- cost effective
- real time
- training set
- supervised learning
- physical environment
- virtual world
- computer based training
- virtual environment
- training examples
- test set
- case study
- training phase
- training process
- artificial intelligence
- technological advances
- key technologies
- real world
- personal computer
- learning algorithm
- dynamic environments
- data processing
- active learning
- information technology