Empowering Responsible Digital Citizenship Through an Augmented Reality Educational Game.
Marios IakovidisChristos PapakostasChristos TroussasCleo SgouropoulouPublished in: NiDS (2) (2023)
Keyphrases
- augmented reality
- educational games
- learning games
- digital technologies
- video games
- game design
- online game
- computer games
- mixed reality
- virtual objects
- human computer interaction
- virtual reality
- serious games
- game based learning
- head mounted display
- real environment
- real scenes
- game play
- learning tools
- molecular structures
- high resolution
- user interface
- live video
- tangible interaction
- computer vision
- educational video games
- teachable agent
- video streams
- software engineering
- image processing