Militaristic Attitudes and the Use of Digital Games.
Ruth FestlMichael ScharkowThorsten QuandtPublished in: Games Cult. (2013)
Keyphrases
- digital games
- gender differences
- attitudes toward
- digital game based learning
- learning environment
- game play
- educational games
- game based learning
- learning tools
- educational tool
- computer games
- educational contexts
- digital media
- computer self efficacy
- game design
- foreign language learners
- secondary school
- serious games
- video games
- learning experience
- learning management systems
- multimedia
- e learning