Towards classification criteria for internet gaming disorder: Debunking differences between addiction and high engagement in a German sample of World of Warcraft players.
Mario Lehenbauer-BaumMartina FohringerPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- pattern recognition
- machine learning
- classification accuracy
- decision rules
- decision trees
- automatic classification
- feature extraction
- preprocessing
- game play
- feature vectors
- support vector machine svm
- classification algorithm
- classification systems
- pattern classification
- text classification
- image classification
- support vector
- classification scheme
- classification method
- role playing game
- internet users
- internet technology
- machine learning algorithms
- digital world
- user engagement
- game mechanics
- statistically significant
- benchmark datasets
- training samples
- model selection
- feature space
- face recognition
- website