Flow adaptation in serious games for health.
Tomás AlvesSandra GamaFrancisco S. MeloPublished in: SeGAH (2018)
Keyphrases
- serious games
- adaptive hypermedia
- virtual environment
- educational games
- game engine
- game design
- game play
- intelligent tutoring
- educational tools
- game development
- computer games
- video games
- design principles
- social skills
- usability testing
- learning processes
- learning scenarios
- health care
- game based learning
- communication skills
- virtual characters
- virtual reality
- petri net
- query language
- artificial intelligence
- machine learning
- soft skills
- database