Real-time egocentric superimposition of operator's own body on telexistence avatar in virtual environment.
MHD Yamen SaraijiCharith Lasantha FernandoMasahiro FurukawaKouta MinarnizawaSusumu TachiPublished in: ICAT (2013)
Keyphrases
- virtual environment
- virtual world
- real environment
- virtual reality
- real time
- haptic feedback
- physical environment
- multi user
- virtual characters
- virtual objects
- computer graphics
- multi channel
- role play
- interaction model
- virtual humans
- physical space
- activity recognition
- high fidelity
- virtual agents
- collision detection
- serious games
- vision system