The effects of video game making within science content on student computational thinking skills and performance.
Varvara GarneliKonstantinos ChorianopoulosPublished in: Interact. Technol. Smart Educ. (2019)
Keyphrases
- video games
- middle school
- thinking skills
- middle school students
- helping students
- educational games
- learning experience
- high school students
- middle and high school
- game play
- game design
- authoring tool
- foreign language learning
- computer games
- learning tools
- quest atlantis
- learning environment
- science education
- metadata
- game playing
- student learning
- serious games
- intelligent tutoring systems
- learning styles
- science learning
- learning process
- teaching materials
- technology enhanced
- cognitive tools
- computer technology
- college students
- multimedia