Preference Learning for Cognitive Modeling: A Case Study on Entertainment Preferences.
Georgios N. YannakakisManolis MaragoudakisJohn HallamPublished in: IEEE Trans. Syst. Man Cybern. Part A (2009)
Keyphrases
- preference learning
- cognitive modeling
- ordinal regression
- gaussian processes
- computational model
- cognitive model
- pairwise comparison
- human computer
- student modeling
- recommender systems
- active learning
- cognitive architecture
- ranking functions
- multimedia
- video games
- computational models
- pairwise
- multiple criteria
- active vision
- user specific
- student model
- machine learning
- computer games
- multi agent
- artificial intelligence