Designing a game generator as an educational technology for the deaf learners.
Yosra BouzidMohamed Ali KhenissiMohamed JemniPublished in: ICTA (2015)
Keyphrases
- educational technology
- educational systems
- game based learning
- professional development
- instructional materials
- learning technologies
- instructional technology
- digital games
- video games
- e learning
- st century
- blended learning
- learning experience
- learning resources
- computer technology
- educational games
- sign language
- learning strategies
- learning community
- computer games
- learning environment
- learning processes
- game design
- game play
- learning systems
- virtual world
- language learning
- attitudes toward
- learning materials
- information systems
- learning scenarios
- artificial intelligence
- learning content
- learning activities
- learning theories
- serious games
- learning process
- learning sciences
- collaborative learning
- game development
- undergraduate students
- virtual environment
- concept maps
- mobile learning