Measuring Implicit Science Learning with Networks of Player-Game Interactions.
Michael EagleElizabeth RoweDrew HicksRebecca BrownTiffany BarnesJodi Asbell-ClarkeTeon EdwardsPublished in: CHI PLAY (2015)
Keyphrases
- science learning
- game play
- role playing game
- pilot study
- science education
- virtual world
- digital educational games
- computer games
- student learning
- video games
- repeated games
- elementary school
- imperfect information
- two player games
- massively multiplayer online role playing games
- collaborative inquiry
- concept mapping
- middle school
- game playing
- nash equilibrium
- science instruction
- game theory
- computer poker
- social networks
- technology enhanced
- high school students
- human players
- board game
- educational games
- online learning