Developing a navigational 3D audio game with hierarchical levels of difficulty for the visually impaired players.
Oana BalanAlin MoldoveanuFlorica MoldoveanuAlexandru ButeanPublished in: RoCHI (2015)
Keyphrases
- game theory
- game play
- soccer game
- online game
- multi player
- imperfect information
- video games
- game theoretic
- repeated games
- nash equilibrium
- board game
- soccer video
- computer games
- boolean games
- pure strategy
- card game
- games played
- mixed strategy
- game players
- human players
- multimedia
- game playing
- nash equilibria
- game design
- signal processing
- solution concepts
- audio visual
- two player games
- game based learning
- equilibrium strategies
- learning experience
- hierarchical structure
- educational games
- assistive technology
- visual data
- human computer interaction
- serious games
- cooperative
- weighted voting games
- playing games
- correlated equilibrium
- stochastic games