Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic.
Sasipim PoompimolPatcharin PanjabureeSuthiporn SajjapanrojChanayuth ChangpetchPreeyada TapingkaeThanyaluck IngkavaraPublished in: Int. J. Mob. Learn. Organisation (2024)
Keyphrases
- game based learning
- multimedia
- learning environment
- hong kong
- virtual world
- educational games
- digital game based learning
- mobile learning
- video games
- learning outcomes
- game based learning environment
- multimedia content
- learning process
- learning processes
- game design
- digital games
- game playing
- multimedia data
- online game
- metadata
- students learning
- personal digital assistants
- serious games
- technology enhanced learning
- databases
- chinese language
- learning experience
- game play
- mobile devices
- learning community
- game development
- object oriented