Empowering teachers to create augmented reality experiences: the effects on the educational experience.
Marco RomanoPaloma DíazIgnacio AedoPublished in: Interact. Learn. Environ. (2023)
Keyphrases
- augmented reality
- educational settings
- learning games
- school teachers
- classroom practice
- web based teaching
- innovative ways
- mixed reality
- e learning
- educational experiences
- virtual reality
- virtual objects
- digital games
- learning environment
- learning analytics
- computer skills
- human computer interaction
- higher education
- real scenes
- user interface
- professional development
- learning community
- blended learning
- molecular structures
- teaching methods
- learning design
- computer generated imagery
- head mounted display
- real environment
- camera tracking
- learning opportunities
- game based learning
- high school
- computer graphics
- multimedia