Effects and Ways of Tailored Gamification in Software-Based Training in Cognitive Rehabilitation.
Mareike GabeleJuliane WeickerSebastian WagnerAndrea ThomsSteffi HußleinChristian HansenPublished in: UMAP (2021)
Keyphrases
- computer software
- skill acquisition
- serious games
- user interface
- information processing
- training phase
- user experience
- spinal cord injury
- working memory capacity
- source code
- software systems
- decision making
- motor learning
- working memory
- test set
- training set
- development process
- software tools
- individual differences
- computer systems
- individual level
- software development
- mechanisms underlying
- instructor led
- software architecture
- game design
- training examples
- motor skills
- supervised learning
- artificial intelligence