Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation.
Seungjae OhHyo-Jeong SoMatthew GaydosPublished in: IEEE Trans. Learn. Technol. (2018)
Keyphrases
- augmented reality
- multi user
- learning games
- virtual environment
- learning systems
- learning process
- real environment
- user interface
- mixed reality
- multiple users
- virtual world
- virtual objects
- mobile learning
- virtual reality
- multi granularity
- computer assisted
- human computer interaction
- remote collaboration
- single user
- expert systems
- fiducial markers
- promising experimental results demonstrate