Development and Technical Experience of Plastic Injection Machine for STEAM Education.
Jui-Hung ChengHsin-Hung LinPublished in: HCI (3) (2020)
Keyphrases
- st century
- innovative ways
- school education
- games based learning
- information and communications technology
- case study
- information society
- technical infrastructure
- personal experiences
- technical aspects
- practical experience
- educational activities
- e learning
- lifelong learning
- development process
- academic institutions
- web based education
- multimedia technology
- experience gained
- technical issues
- mobile technologies
- web based learning
- distance learning
- secondary school