Interval Scripts: a Design Paradigm for Story-Based Interactive Systems.
Claudio S. PinhanezKenji MaseAaron F. BobickPublished in: CHI (1997)
Keyphrases
- interactive systems
- digital entertainment
- human computer interaction
- optimal design
- design tools
- design process
- user interface
- reinforcement learning
- computer aided
- design principles
- engineering design
- case study
- website
- story telling
- multi agent systems
- expert systems
- real time
- software architecture
- design decisions
- machine learning
- real world