Card sorts, commonsense, and thresholds: a case study in CS education research.
Kate SandersPublished in: Koli Calling (2014)
Keyphrases
- low cost
- smart card
- st century
- case study
- computer science
- distance learning
- knowledge base
- higher education
- web based learning
- serious games
- distance education
- information and communication technologies
- e learning
- hong kong
- mobile learning
- interactive learning
- problem based learning
- elementary school
- learning sciences
- university level
- data mining
- knowledge society
- blended learning
- test bed
- learning process
- information systems
- machine learning