Validation of a Cyberbullying Serious Game Using Game Analytics.
Antonio Calvo-MorataDan-Cristian RotaruCristina Alonso-FernándezManuel Freire-MoránIván Martínez-OrtizBaltasar Fernández-ManjónPublished in: IEEE Trans. Learn. Technol. (2020)
Keyphrases
- serious games
- game engine
- game play
- virtual environment
- computer games
- video games
- educational games
- game design
- business intelligence
- game development
- learning processes
- game based learning
- learning analytics
- adventure game
- data mining
- digital games
- learning scenarios
- case study
- negative consequences
- social media
- databases
- data analysis
- communication skills
- game mechanics
- design principles
- big data