USING A SERIOUS GAME TO COLLECT A CHILD LEARNER SPEECH CORPUS.
Claudia BaurManny RaynerNikos TsourakisPublished in: LREC (2014)
Keyphrases
- serious games
- speech corpus
- automatic speech recognition
- virtual environment
- video games
- speech synthesis
- game play
- educational games
- game engine
- learner model
- learning environment
- e learning
- design principles
- game design
- computer games
- game development
- learning process
- learning scenarios
- learning processes
- case study
- communication skills
- machine learning
- mobile devices