Re-purposing existing generic games and simulations for e-learning.
Daniel BurgosColin TattersallRob KoperPublished in: Comput. Hum. Behav. (2007)
Keyphrases
- e learning
- video games
- learning experience
- weighted majority
- game theory
- online learning
- learning objects
- learning environment
- computer games
- high level
- nash equilibria
- numerical simulations
- learning process
- domain specific
- higher education
- nash equilibrium
- perfect information
- learning resources
- online game
- game design
- educational games
- learning management systems
- neural network
- multimedia
- learning algorithm