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PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video games.

Cale PlutPhilippe PasquierJeff EnsRenaud Bougueng Tchemeube
Published in: FDG (2022)
Keyphrases
  • video games
  • game playing
  • generative model
  • educational games
  • probabilistic model
  • data driven
  • collaborative learning
  • human computer interaction
  • learning experience
  • game design