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An Empathic Virtual Caregiver for assistance in exer-game-based rehabilitation therapies.
Alessandro Tironi
Renato Mainetti
Manuel Pezzera
N. Alberto Borghese
Published in:
SeGAH (2019)
Keyphrases
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virtual reality
virtual environment
virtual world
augmented reality
learning tools
genetic algorithm
physical space
mobile learning
game based learning
search engine
computer vision
mobile phone
learning experience
focus of attention
digital educational games