Towards a Competency-based Education with Gamification Design Elements.
Alexander BartelPaula FigasGeorg HagelPublished in: CHI PLAY (2015)
Keyphrases
- serious games
- user experience
- distance learning
- e learning
- hybrid learning
- mobile learning
- distance education
- hong kong
- st century
- higher education
- information and communication technologies
- web based learning
- interactive learning
- knowledge society
- learning algorithm
- learning community
- educational technology
- information technology
- multimedia