Effects of a Progressive Prompting-based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns.
Kai-Hsiang YangHui-Chun ChuLi-Yu ChiangPublished in: J. Educ. Technol. Soc. (2018)
Keyphrases
- educational games
- behavioral patterns
- video games
- mathematics learning
- behavior patterns
- user behavior
- educational tools
- foreign language
- game design
- computer games
- learning tools
- game based learning
- online game
- learning experience
- behavioral data
- game play
- teachable agent
- machine learning
- game playing
- user interface design
- tutoring system
- social networks