Promoting Academic Integrity Through Gamification: Testing the Effectiveness of a 3D Immersive Video Game.
Xin ZhaoHaoyu XieAlec RobertsLaura SbaffiPublished in: iConference (3) (2024)
Keyphrases
- video games
- game design
- learning experience
- serious games
- game mechanics
- game play
- learning environment
- game players
- immersive virtual environments
- learning tools
- computer games
- virtual environment
- educational games
- virtual reality
- game based learning
- game playing
- test cases
- middle school
- virtual world
- integrity checking
- metadata