Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics.
Diego Vilela MonteiroHai-Ning LiangAndrew AbelNilufar BaghaeiRita de Cassia MonteiroPublished in: AIVR (2018)
Keyphrases
- virtual reality
- virtual environment
- quality metrics
- computer graphics
- game mechanics
- digital games
- augmented reality
- three dimensional
- computer animation
- virtual humans
- photorealistic
- virtual reality technology
- virtual world
- interactive virtual
- serious games
- virtual museum
- eeg signals
- virtual laboratory
- image quality metrics
- game play
- collaborative virtual environments
- computer games
- virtual training
- game design
- force feedback
- brain computer interface
- multi sensory
- video games
- tangible user interface
- virtual reality environments
- machine learning
- visual data mining
- educational games
- range images
- learning environment
- multimedia