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Low-Latency Filtering of Kinect Skeleton Data for Video Game Control.
Matthew J. Edwards
Richard D. Green
Published in:
IVCNZ (2014)
Keyphrases
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low latency
video games
data analysis
data collection
data sets
data distribution
sensor data
data objects
high throughput
data acquisition
computer systems
data processing
data points
data sources
database
database systems
low complexity
historical data
learning algorithm
massive scale