Coupling virtual reality and motion platforms for snowboard training.
Blake HamentAlex CaterPaul Y. OhPublished in: URAI (2017)
Keyphrases
- virtual reality
- virtual training
- computer animation
- virtual environment
- virtual space
- augmented reality
- three dimensional
- image sequences
- computer graphics
- motion estimation
- collaborative virtual environments
- virtual reality technology
- virtual world
- human motion
- photorealistic
- virtual humans
- motion planning
- force feedback
- interactive virtual
- feature points
- serious games
- computer interface
- multi sensory
- tangible user interface
- computer generated forces
- motion capture
- image processing
- human body
- optical flow
- moving objects