A low-cost, variable, interactive surface for mixed-reality tabletop games.
Martin FischbachHendrik StriepeMarc Erich LatoschikBirgit LugrinPublished in: VRST (2016)
Keyphrases
- mixed reality
- low cost
- learning games
- augmented reality
- virtual world
- computer generated imagery
- distance learning
- digital museum
- three dimensional
- intelligent environments
- d objects
- game players
- video games
- multi touch
- virtual humans
- tangible user interface
- real time
- virtual reality
- game playing
- computer games
- role playing game
- range data
- game design
- management system