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Drawing goals nearer: Using the goal-gradient perspective to increase online game usage.

Ching-I TengWen-Lung ShiauT. C. E. ChengHsin-Yi Huang
Published in: Int. J. Inf. Manag. (2022)
Keyphrases
  • online game
  • multi player
  • online gaming
  • user goals
  • edge detection
  • educational games
  • learning goals
  • case study