Experience-Driven Procedural Music Generation for Games.
David PlansDavide MorelliPublished in: IEEE Trans. Comput. Intell. AI Games (2012)
Keyphrases
- game players
- video games
- nash equilibrium
- data driven
- monte carlo
- music information retrieval
- perfect information
- game playing
- generation process
- digital games
- general game playing
- nash equilibria
- game tree search
- language skills
- immersive environments
- monte carlo tree search
- musical instruments
- repeating patterns
- cooperative
- audio signals
- music retrieval
- human computation
- generation method
- online game
- collaborative learning
- object oriented