Enhancing EDA education through gamification.
Emily MarascoLaleh BehjatWilliam D. RosehartPublished in: MSE (2015)
Keyphrases
- serious games
- distance learning
- e learning
- web based learning
- user experience
- higher education
- virtual environment
- information and communication technologies
- problem based learning
- hong kong
- st century
- distance education
- genetic algorithm
- design principles
- educational technology
- mobile learning
- knowledge society
- computer games
- differential evolution
- user behavior
- multi objective
- case study
- digital games
- young students