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The effect of pedagogical GAME model on students' PISA scientific competencies.

Chun-Yen TsaiHuann-Shyang LinShu-Chiu Liu
Published in: J. Comput. Assist. Learn. (2020)
Keyphrases
  • learning environment
  • collaborative learning
  • student learning
  • learning objectives
  • e learning
  • learning process
  • distance learning
  • probabilistic model
  • nash equilibrium
  • problem based learning
  • mobile games