AI-FML Agent with Patch Learning Mechanism for Robotic Game of Go Application.
Chang-Shing LeeYi-Lin TsaiMei-Hui WangNaoyuki KubotaPublished in: SMC (2020)
Keyphrases
- learning mechanism
- learned knowledge
- case based reasoning
- learning capabilities
- multi agent systems
- intelligent agents
- artificial intelligence
- learning mechanisms
- video games
- multiagent systems
- dynamic environments
- robotic systems
- virtual world
- neural network
- cooperative
- multi agent
- reinforcement learning
- multiscale
- learning algorithm