Investigating the effects of learning activities in a mobile Python tutor for targeting multiple coding skills.
Geela Venise Firmalo FabicAntonija MitrovicKourosh NeshatianPublished in: Res. Pract. Technol. Enhanc. Learn. (2018)
Keyphrases
- learning activities
- mobile learning
- mobile devices
- learning objectives
- mobile technologies
- learning achievement
- learning processes
- ubiquitous learning
- cognitive skills
- learning environment
- e learning
- m learning
- learning objects
- computer supported
- learning process
- learning platform
- mobile phone
- learning goals
- interactive learning environments
- intelligent tutoring systems
- learning scenarios
- lifelong learning
- context aware
- tutoring system
- learning design
- instructional strategies
- cooperative learning
- smart phones
- learning technologies
- learning experience