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Die drucksensitive Liege: Eine intuitive Eingabemethode für VR Applikationen.
Matti Laak
Kerstin Müller
Achim Ebert
Published in:
Mensch & Computer (2018)
Keyphrases
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virtual reality
virtual environment
virtual world
neural network
pattern recognition
image sequences
multi agent
motion estimation
case based reasoning
particle swarm optimization
computer graphics
augmented reality