Spatiotemporal Antialiasing for Rendering 3D Scene with Specular Effect based on Virtual Hit Points.
Weidong LiangChunyi ChenXiaojuan HuQiwei XingHuamin YangPublished in: ICVIP (2019)
Keyphrases
- d scene
- single image
- image based rendering
- texture mapping
- planar patches
- camera positions
- photorealistic
- scene geometry
- view dependent
- depth map
- planar surfaces
- optical flow
- view synthesis
- camera parameters
- scene structure
- light source
- virtual environment
- virtual reality
- data points
- camera viewpoint
- feature points
- shape from shading
- image processing
- computer graphics
- motion estimation
- viewpoint