Analyzing the impact and application of Augmented Reality in Education: The case of students with special educational needs.
Andrianthi KapetanakiAkrivi KrouskaChristos TroussasCleo SgouropoulouPublished in: PCI (2022)
Keyphrases
- augmented reality
- learning games
- deaf students
- distance education
- e learning
- formal education
- educational systems
- distance learning
- educational institutions
- educational experiences
- web based learning
- educational environment
- mobile learning
- mixed reality
- human computer interaction
- lifelong learning
- european higher education
- virtual objects
- higher education
- science education
- educational settings
- learning analytics
- classroom teaching
- special education
- real scenes
- educational technology
- learning activities
- learning community
- educational resources
- learning platform
- virtual reality
- learning technologies
- student learning
- face to face collaborative learning
- collaborative learning
- head mounted display
- learning outcomes
- serious games
- virtual learning environments
- teaching methods
- digital games
- learning environment
- high school