An instruction-systolic programmable shader architecture for multi-threaded 3D graphics processing.
Jung-Wook ParkHoon-Mo YangGi-Ho ParkShin-Dug KimCharles C. WeemsPublished in: J. Parallel Distributed Comput. (2010)
Keyphrases
- multi threaded
- multithreading
- real time
- multi core processors
- computational power
- general purpose processors
- digital signal processors
- parallel architecture
- low cost
- general purpose
- operating system
- hardware implementation
- software architecture
- management system
- computing systems
- information flow
- computer architecture
- processing units
- data processing
- genetic programming
- computing resources
- coarse grained