Offline Planning with Hierarchical Task Networks in Video Games.
John Paul KellyAdi BoteaSven KoenigPublished in: AIIDE (2008)
Keyphrases
- video games
- hierarchical task networks
- planning domains
- user preferences
- learning experience
- educational games
- game play
- domain knowledge
- computer games
- learning tools
- planning problems
- game playing
- game design
- hierarchical task network
- commercial games
- serious games
- orders of magnitude
- heuristic search
- ai planning
- planning systems
- game development
- quest atlantis
- educational video games